The dual-engine automotive framework (WebGL + UE5)
Not every automotive use case requires the same tech. We deploy a dual-engine architecture:
- • Browser WebGL (PlayCanvas / Three.js): Sub-2MB, 60 FPS on mobile, zero cloud compute cost. Built for high-traffic accessory catalogs, wheels, and color pickers.
- • Cloud GPU (Unreal Engine 5 Pixel Streaming): Real-time ray tracing, authentic clearcoat refraction, dynamic lighting, and interior stitching streamed to any browser. Built for full vehicle build deposits.
Position your top-of-funnel on a 3D web configurator for mobile speed, then route high-intent buyers into Unreal Engine 5 for photorealistic final sign-off.




